- Game 1:vs Mage ( Played first)
- Game 2:vs Druid ( Extra card)
- Game 3:vs Shaman ( Extra card)
- Game 4:vs Mage ( Played first)
- Game 5:vs Rogue ( Played first)
- Game 6:vs Paladin ( Played first)
- Game 7:vs Mage ( Played first)
- Game 8:vs Priest ( Played first)
- Game 9:vs Priest ( Extra card)
Card RarityCommon: 25 (83%)
Rare: 5 (17%)
Card TypesMinion: 24 (80%)
Spell: 5 (17%)
Weapon: 1 (3%)
"Dust" value: 1500This value is a simplistic way of comparing decks based on the rarity of the cards you got. It's a just sum of the dust cost it would theoretically take to build this deck (with basic cards treated as commons).
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"I was really considering the Mana Wraith as a way to slow the game and get totems but in the end I don't think it's worth it and I would have to try to build a deck around it and this is arena, so i can't really count on getting anything. Could have been "
"I was thinking a lot between the loot hoarder and the Venture Co. but in the end decided that Venture Co. is too much risk, and I already have a few solid bigger minions. "
Venture Co. Mercenary
"I was considering the worgen, but my 2 drops are pretty poor, except the knife juggler, so I decided to go with the raptor."
"I considered the shieldbearer for a moment as a way to protect flametongue and/or other minions, and to not screw my mana curve too much with the others, but in the end decided it's not worth it.
"A hard choice (at least for me). I decided that I don't need another 3 drop, so Demolisher was out. And I was thinking that maybe the Alchemist can be useful in some situations, and that the Sunfury may be susceptible to bugs and buffing wrong minions, bu"
General draft comments/feedback
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