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Shaman Arena

Feb 17


6 - 3
Rewards:
125 gold
0 dust
1 pack
0 gold cards
0 plain cards


  • Game 1:vs Mage ( Played first)
  • Game 2:vs Druid ( Extra card)
  • Game 3:vs Shaman ( Extra card)
  • Game 4:vs Mage ( Played first)
  • Game 5:vs Rogue ( Played first)
  • Game 6:vs Paladin ( Played first)
  • Game 7:vs Mage ( Played first)
  • Game 8:vs Priest ( Played first)
  • Game 9:vs Priest ( Extra card)


The Cards

Sort by: Name | # Picked | Mana Cost

Mana curve


Deck breakdown

Card Rarity
Common: 25 (83%)
Rare: 5 (17%)
Card Types
Minion: 24 (80%)
Spell: 5 (17%)
Weapon: 1 (3%)

"Dust" value: 1500
This value is a simplistic way of comparing decks based on the rarity of the cards you got. It's a just sum of the dust cost it would theoretically take to build this deck (with basic cards treated as commons).

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Mana curve


General comments


The mana curve as of each pick is displayed in the comment window for that pick. Click the comment button (or use the 'c' keyboard shortcut) to see it.

#1 (Rare)

"I was really considering the Mana Wraith as a way to slow the game and get totems but in the end I don't think it's worth it and I would have to try to build a deck around it and this is arena, so i can't really count on getting anything. Could have been "
100%

Injured Blademaster

0%

Mana Wraith

0%

Murloc Tidecaller


#2 (Common)

67%

Rockbiter Weapon

0%

Bloodsail Raider

33%

Venture Co. Mercenary


#3 (Common)

67%

Frostwolf Warlord

0%

Windfury

33%

Youthful Brewmaster


#4 (Common)

100%

Harvest Golem

0%

Core Hound

0%

Gurubashi Berserker


#5 (Common)

100%

Forked Lightning

0%

Mogu'shan Warden

0%

Kobold Geomancer


#6 (Common)

67%

Dark Iron Dwarf

33%

Scarlet Crusader

0%

Ancestral Healing


#7 (Common)

100%

Bloodlust

0%

Lord of the Arena

0%

Windfury Harpy


#8 (Common)

100%

Ironforge Rifleman

0%

Lord of the Arena

0%

Windfury


#9 (Common)

100%

Stormwind Champion

0%

Gurubashi Berserker

0%

Windfury


#10 (Rare)

100%

Knife Juggler

0%

Ravenholdt Assassin

0%

Secretkeeper


#11 (Rare)

100%

Feral Spirit

0%

Ancestral Spirit

0%

Coldlight Seer


#12 (Common)

100%

Stranglethorn Tiger

0%

Voodoo Doctor

0%

Bloodlust


#13 (Common)

100%

Sen'jin Shieldmasta

0%

Totemic Might

0%

Rockbiter Weapon


#14 (Common)

100%

Boulderfist Ogre

0%

Earth Shock

0%

Archmage


#15 (Common)

0%

Kobold Geomancer

0%

Bloodsail Raider

100%

Frost Elemental


#16 (Common)

100%

Fire Elemental

0%

Ironfur Grizzly

0%

Ironbeak Owl


#17 (Common)

100%

Scarlet Crusader

0%

Argent Squire

0%

Dread Corsair


#18 (Common)

50%

Rockbiter Weapon

0%

Kobold Geomancer

50%

Fen Creeper


#19 (Common)

100%

Amani Berserker

0%

Voodoo Doctor

0%

Rockbiter Weapon


#20 (Rare)

50%

Twilight Drake

50%

Demolisher

0%

Imp Master


#21 (Common)

50%

Flametongue Totem

0%

Frostwolf Grunt

50%

Forked Lightning


#22 (Common)

100%

Windspeaker

0%

Reckless Rocketeer

0%

Ancestral Healing


#23 (Common)

100%

Stormforged Axe

0%

Bloodsail Raider

0%

Worgen Infiltrator


#24 (Common)

100%

Earthen Ring Farseer

0%

Frostwolf Warlord

0%

Earth Shock


#25 (Common)

100%

Windspeaker

0%

Dragonling Mechanic

0%

Frostwolf Grunt


#26 (Common)

"I was thinking a lot between the loot hoarder and the Venture Co. but in the end decided that Venture Co. is too much risk, and I already have a few solid bigger minions. "
0%

Loot Hoarder

0%

Spellbreaker

100%

Venture Co. Mercenary


#27 (Common)

100%

Spiteful Smith

0%

Frost Shock

0%

Booty Bay Bodyguard


#28 (Common)

"I was considering the worgen, but my 2 drops are pretty poor, except the knife juggler, so I decided to go with the raptor."
50%

Bloodfen Raptor

50%

Raging Worgen

0%

Frost Shock


#29 (Common)

"I considered the shieldbearer for a moment as a way to protect flametongue and/or other minions, and to not screw my mana curve too much with the others, but in the end decided it's not worth it.
"
67%

Frostwolf Warlord

33%

Archmage

0%

Shieldbearer


#30 (Rare)

"A hard choice (at least for me). I decided that I don't need another 3 drop, so Demolisher was out. And I was thinking that maybe the Alchemist can be useful in some situations, and that the Sunfury may be susceptible to bugs and buffing wrong minions, bu"
100%

Sunfury Protector

0%

Demolisher

0%

Crazed Alchemist



General draft comments/feedback

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Comments

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